iTileMaps

Flipping tiles

Flipping tiles is one of the new features available in iTileMaps v2.0 here’s a video to show it in detail.

iTileMaps Compact

First update for iTileMaps is out now. New features include fill bucket tool, universal application (get it to your phone also) and some small tweaks and bugfixes.

If you want to try iTileMaps or you dont own an iPad and 10$ seem expensive, go grab new iTileMaps Compact edition! It’s free to use but you can’t save or export edited map. For a small fee of 3$ you can access full feature set on your iPhone or iPod Touch just hit Export button to make In App Purchase.

Miss some feature, know a bug or know how to improve iTileMaps? Feel free to contact me.

Import & Export options

Some screenshots that show options how you can import or export maps to iTileMaps

iTileMaps – tile map editor for iPad

Available on AppStore. Help available here.

First ever game development tool for iPad!

iTileMaps is powerfull tile map creation tool. Works with any 2D game genre, whether it’s RPG or sidescroller or anything else. Specifically designed for iPad it allows creating maps very fast wherever you are. No need to change anything in your game because it uses popular tmx file format and works well with Tiled.

Best works with cocos2d because it’s built on top of it. But any other game engine that supports tmx file format will work aswell.

Screenshots

Video

Features:

  • Simple and popular xml-based format – tmx
  • Orthogonal maps
  • Custom objects for per pixel precision placement
  • Custom properties for tiles, layers, objects or map
  • Time saving editing tools like clone and recent tiles
  • Can automatically manage high and standart definition maps (for iPhone 4 Retina)
  • Ability to export created map directly to your game
  • Send created maps by e-mail
  • Import maps from internet, e-mail or another application
  • Draws slower when in idle state, means higher battery life

Limitations (for advanced users):

  • Isometric and hexagonal maps are not supported
  • Only 1 tileset can be used per layer
  • Tileset info is saved in single file with map, no external tileset info supported
  • Images cannot be saved in map file, only externally
  • Layer data must be in gzip/zlib compression encoded with base64
Upcoming features:
Something that might be included in next updates
  • Fill bucket tool
  • Isometric maps
  • External tilesets
  • File manager
  • Action history with undo-redo
  • Dropbox, WebDAV, iDisk importing options