4. February 2011 05:38
I received quite much feedback that PATH is too hard so I focused mainly to make game more casual. In new version there were added achievements and leaderboards first of all. Most of user interface were made from scratch to be more user friendly. As I was planning to make an update it would be stupid to remove levels I already had but as they were too hard to progress I made new stage unlocked after completing 5 levels. It made progressing till last stage much easier, so more people can see more content I have to offer. Then I added new casual oriented game mode called Stars, old levels got name Story. I didnt forget about more hardcore players also - they got new mode named Random.
Nothing much to add. New improved hints now show you game mechanics in action. New stage unlocks after 5 levels completed. Achievements and scoring introduced.
Features 30 brand new levels, similar to Story mode mechanics just with few exceptions - no more Key element, it was changed to Star, there are 3 stars in each level you must get at least one to unlock exit. Now you dont need to blow all bombs also, but if you do you get much more score points. Levels were designed to get at least 1 star in about 5 moves, nothing hard. Ofcourse last levels will ask you to think a bit to get 1 star but still its easy. If you are one of the hardcore minds you can try to get 3 stars everywhere. 3 stars are much challenging but beta testers managed to get them in a week though they completed most of Story levels before.
When you complete 5 Story levels in each stage this mode unlocks. Basically when you play it you face Story levels in random order. You are limited in time and if you dont complete it in time or just quit level or game your whole progress on that difficulty will be reset. Yes, it have difficulty, most of plyers should complete Normal difficulty without too much of problems. Normal difficulty will present you 1-4 levels from each stage, Hard 5-7, Expert 8-10. It is advanced game mode and cant be played without some practice, you just need to know levels to get in time.
4. February 2011 00:05
As you may have noticed PATH got name change to P.A.T.H. since version 2.0, it was caused with some trademark problems, that's also why it was removed from AppStore recently.
25. November 2010 20:31
Due to some trademark problems PATH was removed from sale for some time. I will try to solve the problem as soon as possible.
26. October 2010 19:48
Lite version was finally approved and went live, check it here.
In same time PATH v1.1 went live also, as a reminder it just fixes progress saving for 4G devices.
18. October 2010 10:41
Today I've added first PATH update for review, basically it fix 4G device bug that prevents you from saving progress.
Saving your progress was done in event ApplicationWillTerminate but on 4G devices it wasn't called because application wasn't terminated it just went to background and was killed after without firing this event. What was done is added saving logic to event ApplicationDidEnterBackground as well.
After the bug was fixed, 5 new levels for Lite version was added and it was uploaded for review as well. So now it features 10 unique levels for you to complete :)
12. October 2010 05:30
Sadly PATH Lite was rejected by Apple due to its low functionality
It will be added for review again with few more levels, you should expect it live in about 3 weeks.
9. October 2010 20:20
Finally PATH was reviewed and posted to AppStore.
Check it here.
PATH is logical labyrinth game in cosmic style. Your goal is to find the way throughout many objects to the exit. Objects can stop your movement, change direction of movement, dissapear after some time, teleport you and much more.
Features hours of gameplay, 60 levels, unique objects and lots of ways to solve the puzzle. Each level requires logic skill and attention to find your path.
Stay tuned for additional bonus and new stages that will be added via update.
Some levels can blow your brain! Beware.
22. September 2010 05:32
PATH is logical labyrinth game in cosmic style. And it was just finished and sent to Apple for review.
Stay tuned for release on AppStore.